The Witcher 3: Wild Hunt
Part of my job in the mid-2010's entailed purchasing high-end graphics cards for other people. Most of the boxes for those graphics cards seemed to say the same thing: Look at how well I can run The Witcher 3. Indeed, The Witcher 3: Wild Hunt drew raves for its graphics in 2015, which all but ensured it wasn't going to arrive on Nintendo's Wii U console. Unfortunately, as a Nintendo fanboy, I've missed out on several great games because Nintendo's consoles haven't had the power to process them. Wild Hunt wasn't just receiving accolades for its graphics, though--the gameplay, story, and the game's massive world's design were being highly praised. The Witcher 3 won numerous awards and even received that most lofty comment from several publications: "It's one of the greatest games of all time." Great, I thought, watching Playstation, XBox, and high-end PC users enjoy CD Projekt Red's action RPG to their heart's content. I get to miss another one.
How can I continue when you won't let me start?! |
Well, I'm reviewing it, so obviously the answer is yes.
Finally, in late 2019, thanks to porting work by Saber Interactive, Nintendo Switch owners got to experience The Witcher 3: Wild Hunt for themselves. But is the game just a faint ghost of its former self, or the thrilling experience other gamers have enjoyed for the last five years?
Well, how would I know? I haven't played the other versions. But I've played this one. 80 hours (without even touching the two massive expansion packs!). With that much time sunk in, as subjective as one opinion can be, I can definitively say The Witcher 3: Wild Hunt for the Nintendo Switch is a thrilling experience.
Unless this looks boring to you, in which case, I guess you could flash freeze some gasoline, and roller-blade across it on flaming skates? Or mainline some strychnine? |
Let the bodies hit the floor |
The player can choose to keep Geralt on a straightforward, Ciri-hunting path...or send him down a thousand story bunny trails, fulfilling seemingly endless open contracts across The Continent's 52 square miles of territory (3 times the landmass of Skyrim!...but don't worry, there's methods of fast travel!).
At first, I couldn't help but negatively compare Witcher 3 to Skyrim. Witcher 3's soundtrack, composed by Marcin Przybyłowicz and Mikołaj Stroiński, while quite good, is a bit less epic than Skyrim's Jeremy Soule-composed classical masterpiece, utilizing more folk instrumentation than big orchestral cues. Likewise, Skyrim is set in a majestic land of snowy peaks and lush valleys, and The Witcher 3 spends most of its early hours in a swampy, flea-bitten land. Even the combat didn't seem measure up--Skyrim gives so many options, and the combat in Witcher 3 barely even ups your experience points!
Then, it happened...
I saw a whale. 10/10. review over. Oh, yeah, you can sail a boat in this game. |
Maybe five hours into The Witcher 3, I come across a collection of huts near a large wood. I need to talk to a particular person in front of the huts in order to follow the main quest, but I notice a guy working outside, talking to a woman, and decide to talk to him instead. Turns out the man is a hunter named Niellen, and the woman he's talking to is Margrit, his sister-in-law. Niellen's wife has gone missing, and Niellen is worried, as apparently his wife had wandered into the woods, where wolves had recently been spotted.
I tell Niellen I'll look for her, and then head deep into the forest, going to a spot on my map where other village folk all agree the wife seemed to frequent. When I get to the spot, I use my "witcher senses," by holding one of the Switch's shoulder buttons. Witcher senses allow the player to see and follow smells, and to notice clues an ordinary person might miss. Strangely, Margrit shows up and attempts to bribe me to abandon my search--she thinks that Niellen will be destroyed if he discovers his wife was eaten by wolves. I am given a choice, but I decide not to accept the bribe, and I keep looking. Sure enough, I eventually find the body. There are wolves near, but there are also tear marks on Niellen's wife's corpse that are too big for a wolf to have made. I look closer, find evidence that she was killed by a werewolf, and use my witcher senses to find scent trail. I track the werewolf's scent through the forest, to an isolated hut by the sea.
Can I just pause for a moment to tell you how much I love that horse (you can call him for a ride anytime in the game!). |
The hut is locked, but the trail leads to a dank cave beneath it. What's waiting there, but a large and hungry werewolf. After a tough battle, where I knock the werewolf's health down to nearly nothing, Margrit runs in and begs that I spare the werewolf. It turns out, she's in love with him--and the werewolf is Niellen. Turns out she's always loved Niellen, and has been jealous of her sister's marriage to him. Niellen, a good man, had been going to this cabin before every full moon, so that there'll be no humans around that he could hurt when he transforms. One night, jealous Margrit lead her sister into the woods near the hut, only hoping that she'd see a transformed Niellen, and be so disgusted she'd want to leave her husband...so that Margrit could finally have Niellen to herself. Unfortunately, the plan went awry when the werewolf spotted the wife...and killed her. When Niellen overhears Margrit's confession to you, he, loving his wife deeply, while never feeling the same for her sister, flies into a rage, and tries to kill Margrit.
At this point, you can choose to let justice take its course. Margrit is responsible for her sister's death, and maybe she deserves to die. Or, you can tell the werewolf he's not killing another person, and finish taking him out. I chose the latter, and let Margrit flee, while I took care of business. After killing the werewolf, I find a key to the cabin in Niellen's pocket, leave the cave, and open it. Inside sits a broken, weeping Margrit.
All that dramatic angst makes me want to set someone on fire. |
This is a subquest. A subquest! Witcher 3 has hundreds of subquests. Hundreds of complete mini-narratives just waiting to be explored. It's insane. And what actually gives you the lion's share of experience points in Witcher 3? Completing subquests. This is an action RPG built around stories. These mini-narrative's are leagues ahead of "I heard they're reforming the Dawnguard."
I prefer the dusk anyway. |
Thankfully, the Witcher 3's menu tells you if you're at a sufficient level to tackle any given quest. Some quests will be too difficult to complete at your current level. Some will be so far beneath you, you won't gain any experience from them (but you may want to complete them to see their story unfold, anyway). This at least ensures that at some point, you'll want to tackle the main quest, as it helps lead to higher levels more quickly...and also leads you to harder subquests. So on a literal level, Witcher 3 doesn't waste your time at all, it just beautifully eats it.
No, YOU'RE attracted to a video game character! |
Doesn't this game know that I'm OCD and going to agonize over which of these combinations is even .01% better than the other for the next six hours? |
Once I got used to the game's systems and fell in love with its storytelling, Wild Hunt leveled up the experience yet again. The game's plot eventually takes Geralt away from the mainland, and onto a ship headed to the Skellige Isles. The ship wrecks, and Geralt wakes up on the beach, trusty horse, Roach, at his side. After a brief scrap, you take control of the witcher once again, for the first time away from the flat-landed swamp, and as enormous mountains loom in the background, suddenly, over a gorgeous violin and mystical harp, an angelic vocal soars into the soundtrack.
Experiencing this moment, as the flotsam of the wreck turned over in the emerald surf, and all that beauty coincided, I felt a sudden surge of overwhelming emotion...and teared up.
INFJ's LIKE BEAUTY, OKAY! LEAVE ME ALONE! DAMMIT, TREE, STOP LOOKING SO PRETTY! |
However, regardless of that moment, I did still have one reservation: Witcher 3's performance on the Switch. The framerate didn't slow down or anything, but the graphics, blurry and low-res at times, certainly seemed like a major downgrade to what I'd seen on other systems. Worse, the game crashed on me nearly a dozen times. This was extremely frustrating. I never lost a ton of progress, as thankfully, Wild Hunt allows you to save at nearly any time and autosaves frequently, but the experience was still very frustrating. The loading times are long, and having to reboot the entire game is a major inconvenience.
Thankfully, right after the day I made it to The Skellige Isles, Saber Interactive released an improvement patch, which not only greatly improved the game's visuals, but eliminated the crashes--in fact, Witcher 3 never shutdown on me again. I played the game to the end, 80 hours in total, without another performance issue.
Here's a picture pre-update. It's pretty. Pretty blurry. Oooh, burn! |
On a side note, I've been dreaming of wandering through the woods, running into this antlered demon, and fighting it to the death for my entire life. |
Why you gotta make me wade through this filth, game? |
Another annoyance: at select moments, the game leaves Geralt's perspective, and forces the gamer to play through a flashback with Ciri. These portions are fine, and usually short, but when you've been wandering around 52 square miles of territory, free as bird, doing whatever you want, the sudden constriction can be a bit annoying.
Yes, one more paragraph, actually. |
SCORE: 9.5/10
Comments
Post a Comment