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Released for the Nintendo Switch on December 7, 2017 by Wolf Brew
Games, Slain: Back from Hell features both brutally violent and
difficult 2D platforming action.
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Back in 2016,
Slain's Kickstarter announcement and early artwork garnered
some excitement. The pixel-art graphics looked incredible, and the game's
over-the-top, bloody, medieval hack-n-slash style was gruesomely beautiful. With this aesthetic and promised gnarly metal soundtrack, this game looked to be THE MOST METAL game
released. Then, it was released...
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What could possibly go wrong?
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Players and reviewers lamented the game's poor controls, inconsistent frame
rate, and the general impossiblity of making any progress into
Slain, due to
an almost inconcievable difficulty. Thankfully, the development team went back
to the drawing board, and released an update that corrected nearly all of the control, balancem, and framerate issues. However, this update went both largely unnoticed and unappreciated--case in point,
Nintendolife, likely the most popular Nintendo Switch review site, gave this
updated
Slain, retitled
Slain: Back From Hell, a
4/10. The main
complaint seemed to be that the game was still just too hard? But is that even a
fair complaint?
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Wait, you're telling me I actually have to try in this game? Forget it,
I'm just gonna jump in this blood fountain.
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Slain is a side-scrolling action game. Your weapon is an enormous sword.
Tap the sword button once, and you'll swing once--but your sword is huge, and
swinging it takes a moment, creating an opening for enemies if you've timed your
swing wrong. If you tap the button three times, you can do a simple three hit
combo. You've also got a back-dash dodge move, as well as a block, which if
executed at just the moment your enemy is about to make contact with you,
results in stunning them, and creating an opening for your sword slash to land a
devastating blow. As you progress through the game, you gain the ability to
augment your sword with ice and fire. You can also launch projectiles, which uses
mana energy. Hold that launch button down long enough, and you can fire an enormous
projectile (altered by whichever sword augmentation you're using). There's also
a charged attack, though you must tap the sword button just as the charging is
at its peak, or you'll do nothing.
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Looks like I timed that right.
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These are simple mechanics that take skill and practice to master. You can't
jump into
Slain expecting to just jam buttons to quick victory. You've
got to get a feel for the controls, including the way your character, the long-haired
and bearded, Bathyoryn, jumps. These are not broken mechanics. They're just
mechanics that take a bit of time to get used to. And yes...the game is brutal.
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Just like middle school.
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Slain: Back From Hell is a very difficult game. Stages are full of traps,
devastating enemies, and highly-powered bosses and mini-bosses. I'm fairly
confident your average player could not beat this game. But does an overarching
difficulty make
Slain: Back from Hell a bad game? I don't think so, and I
don't think that judgement is fair.
I beat Slain: Back from Hell. Are 2D
platformers my bread and butter? Well, yes. Admittedly, I am better at this
genre of video games than most people. I made mince-meat out of
Cuphead and Hollow Knight last year. I blasted through Yooka
Laylee and the Impossible Lair earlier this year. I generally play this kind of game in an aggressive, swarming style, where I die often, but progress
quickly, rushing forward and quickly picking up muscle memory through
trial-and-error. I understand that may not be everybody's cup of tea. This play-style
doesn't work great on NES games with limited lives and no save files, either. However,
since the 16-bit era, when save files and more prominenet save points became a
thing, I've been beating the hell out of these games. Just ask K. Rool.
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Bitch, I said just ask K. Rool.
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Slain: Back from Hell features a prominent amount of save points
throughout its stages. I only counted two moments in this 14-level game where I
thought the save points were frustratingly far apart. You have unlimited lives,
so you have unlimited chances to fail and eventually succeed in progressing from
one save point to the next. Yes, some of the bosses are very difficult. One took
me nearly two hours to beat because I was overlooking a simple element in their
pattern (like most games in this genre, bosses either follow strict patterns, or
have major tells as to what their next moves will be). However, outside of those
two level moments, and that one boss fight, I never felt like I was hopelessly
stuck in this game. I didn't even feel hopeless in those three moments, just
frustrated.
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Okay, sounds good!
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Why shouldn't there be games made for players like me? Does every game have to
be for everyone? Granted, I don't want every game I play to be
this
hard, but sometimes I need to face a great gaming challenge. So many modern
games hold players' hands from start to finish. I like how
Slain is both punishing in its difficulty, yet forgiving in the fact that you don't have to start the whole thing over, even
after you've died a thousand times (there are no "lives," you just infinitely get sent back to the previous save point until you survive to the next one). It doesn't hurt that the production values
are excellent. That gruesome, bloody pixel art really is incredible. The
Halloween-vibed, horror movie-on steroids game world, full of metal iconography, is unique to the this game and just my cup of tea. Likewise the brutal,
symphonic metal soundtrack throughout. Are the controls as tight and perfectly
tuned as say,
Super Mario Bros.? No, but they're not game breaking, and
it's quite possible to adapt to them.
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Just like your body is about to "adapt" to the shape of this ax. Wait, bad metaphor.
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At about 10-15 hours,
Slain: Back from Hell is just the right length for
this type of game. Sure, it appeals to a narrow demographic: you've got to both
be into gruesome gore and a heavy metal aesthetic, as well as ultra-difficult, 2D
action-platformers. But if you are,
and boy am I,
Slain: Back from Hell is far
more treat than trick. Just look at how badass this sequence is!
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Killing an enormous demonic, yet noble henchmen compelled to fight me to the death who craves the freedom from his curse that only death can bring is my life's dream!
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I got
Slain: Back from Hell on the eShop as a part of the
Pixel Art Bundle Vol. 1, which includes two other games I hear are solid, for $1.99! What a deal!
SCORE:
7.2/10
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