Dragon's Dogma: Dark Arisen

Released on April 23, 2019 on the Nintendo Switch by Capcom (seven years after its initial multi-platform release), Dragon's Dogma: Dark Arisen features open world, swashbuckling action RPG gameplay.

At this point, it's probably safe to say that the 2010's were the decade of the enormous, open world medieval action RPG. The Elder Scrolls V: Skyrim, The Witcher 3: Wild Hunt, and The Legend of Zelda: Breath of the Wild all dominated discussion, as well as game of the decade/best games of all time lists. However, another, slightly more modestly poised game in this vein was also released to smaller fanfare: Capcom's Dragon's Dogma: Dark Arisen
It's okay, Dragon's Dogma, you're on the Switch now.

In the no-nonsense, more straightforward spirit of Dragon's Dogma, I'll try to keep this review very short and to the point. 
Like many games of this type, Dragon's Dogma allows the player to create a character at the start, choosing not only their physical appearance down to the smallest detail, but their playstyle. I chose a warrior because I like smashing stuff with a sword, but you can also select a mage or archer style.
Yeah, that's about my build.

As the game begins your character's small seaside village is attacked by a dragon. You, being brave and all, face off against the dragon, whereupon it rips your heart out. You don't die, but somehow stay alive through some dark, mysterious magic. 
You're then hailed as the legendary "Arisen," and sent around the kingdom on various tasks. At your aid are "pawns," will-free beings who live to serve at yours. There are archers, magicians, and warriors. It's up to you to choose which combination of pawns you want. One pawn will become your righthand helper, leveling up with you and at your side through the entirety of the game. The other two come at a set level and stay that way. You'll want to change those other two out anytime you start to level up past them. 
New pawns are found in the game's liberally sprinkled "rift zones"--and you can even use rift currency to purchase pawns that are leveled far above your own (pawns on your level are free, and join you without question).
Pictured: Star Wars fans arguing over The Last Jedi.

The pawns are the main hook here, in this single-player only game. Thankfully, pawn AI is excellent, and they truly help your cause. Your commands to them are limited, but creating and being a part of a unified, well-oiled quartet of death is supremely satisfying. Like most games in this genre, there's a main set of missions you can follow to complete the game's storyline, along with a cavalcade of side-quests. You can progress through the game at whatever pace you like, racing through the main story, or just wandering around taking care of off the beaten path quests for dozens upon dozens of hours.
 
Whoa, whoa, whoa, settle down there!

The action RPG hack and slash combat is the core of the gameplay experience here. Befitting Dragon's Dogma, it's both simplistic and satisfying. You've got a light and heavy slash and a block. You can button-mash through fights and come out okay, but using some strategy, particularly taking into mind the behavior of your opponents, which range from enemy soldiers, to harpies, to massive trolls and ogres, among many others, is quite advantageous. The coolest element here is the "climb mechanic," whereupon you can grab onto and climb your bigger foes. Reaching the head of a massive cyclops and jabbing your sword in his eye feels so good...for you, not the cyclops. Your weapons do damage to whatever specific area you attack, meaning you'll be cutting off tusks and tails to your hearts content. 
That damn snake head tail is coming off! Also, THE MONSTERS in this game! Wow!!!

While you can always find and buy better weapons and armor, defeating enemies and completing quests to gain experience points is key. Leveling up is easy and constant in Dragon's Dogma, and you'll find your stats increasing in no time. Roadside orcs might give you trouble early on, but you'll be hacking them to bits in no time. Speaking of, this game is about as violent as Skyrim, with a healthy, but not overly exaggerated amount of blood and gore coming out of your injured enemies and allies. The game does lack the language and over-the-top sexuality of  The Witcher 3, though, so if you thought that stuff was a little ridiculous, you'll be happy, and if you thought that stuff was awesome, you'll be a little disappointed. 
I think you've got something in your eye!

While Dragon's Dogma is a fairly straightforward, fuss-free game, it isn't barebones. The sword and sandals Mediterranean coastal environment is vast and feels lived in, with NPC's going about daily and nightly routines, and harvest-able plants and animals livening up the landscape. You can pick up and use these materials to craft weapons and all manner of potions, some fighting off burns, poisons and other ill effects, some increasing strength or defense, and some replenishing health and stamina. Yes, stamina is here, meaning your character will eventually tire from running too fast or climbing too much. You'll have to slow down and walk at a normal pace, or come to ground, until your stamina meter builds up again.
Let me take five, then those tusks are coming right off. Just hang tight.

As far as production values, Dragon's Dogma looks great and runs smoothly in both handheld or docked mode. The graphics aren't as insanely intricate as Witcher 3, or even as detailed as Skyrim, but the game nails the old Hollywood Roman Empire epic look it's going for. Think Spartacus, Quo Vadis, or Ben Hur, and you're on the right track. As far as open world action RPG's go, Dragon's Dogma may capture that specific feeling better than any other game.
The real journey is the cow friends we made along the way.

I also enjoyed the music. The Japanese composers take an interesting approach here, giving each area a lush and huge-sounding orchestral fanfare that eventually fades out to the game's soundscape of wind, calling birds, and sandals on well-beaten paths. The music picks up frantically during fights, growing particularly massive during boss battles--I wish the "victory" motif when your party proves victorious in these knock-down, dragout grudge matches would play anytime I experience even the most minor victory in life. I'd sure get more excited about mowing the grass.
Killing dragon to stave off apocalypse = successfully mowing the lawn on one tank of gas.
Also, THOSE VISUALS.

I put about 50 hours into Dragon's Dogma. As games have gotten bigger and longer, I've found myself growing conversely less and less of a completionist. I could have easily put another 50 or more into completing all of the game's side-quests. There's even an additional, quite long bonus story to complete after the end credits roll...and after that, there's a "New Game +" mode that allows you to start the game over with your advanced stats and inventory.
Oh, hell yeah, let's GEAUX!!!

Dragon's Dogma: Dark Arisen is an easy game to recommend. However, the less complex nature of the game in comparison to its peers does have a few drawbacks: for instance, fast travel is a bit of a chore, meaning you'll have to do more backtracking than you want...I guess, unless you enjoy backtracking. You also might want a little more complexity in regard to the combat at times. Then again, it's nice that the game gives you less to worry about than its peers--there are even less cutscenes then most of these types of games, as Dragon's Dogma mostly lets the gameplay do the talking. 
You can't have it all...and Dragon's Dogma doesn't try to give you everything. For what it is, Dragon's Dogma is an enjoyable and breezy take on the 2010's key genre. I can't wait to see its 20's analogue. A no-nonsense open world cyberpunk action RPG? Also, it's an anime now!
We've come a long way, perfect facsimile of myself.


SCORE: 8.5/10

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