Cuphead
Released on April 18, 2019 for the Nintendo Switch by Studio MDHR, Cuphead is a hardcore run and gun game, with a 1930's cartoon-inspired aesthetic. |
I'm a Nintendo guy, and if I cheat on Nintendo, it's only with Sony (don't tell Nintendo!). As a child of the 80's, I loved all the old, frequently syndicated Disney and Max Fleischer (Popeye, Superman) cartoons of the 30's and 40's. I most loved the hand-painted backgrounds--they had this strange magical quality, like you could walk into them, and then wander around, awake for all eternity. I even had this sweet placemat full of anthropomorphic food that I look for on EBay every now and then, but can never find. I still tell any door I'm alone with and about to enter "Open says me," in my best Popeye voice. Cuz, you know, like "Open sesame?" Er...
Uh, Cuphead! Cuphead's here! |
Unlike the Devil's Casino craps table. |
This cute little blue guy most definitely wants to kill you. |
Each island is partially composed of a couple of short, traditional run and gun levels, which include some difficult platforming, and seemingly endless waves of diverse enemies. The remainder, and vast majority of each island, is composed of boss fights. Many, many, many, many boss fights.
If there's one thing I didn't realize before getting into Cuphead, it's that the game is mostly dedicated to boss fights. There are nearly 20 of them, and you'll be spending the majority of your 20-30 hours of Cuphead (if you choose to complete it) battling bosses.
The second you imagine roaming around this countryside, ducking under the fence, and gazing up at the stars, one of them comes down and kills you. |
You know that thought after dying in a video game for the umpteenth time?
You're never going to beat this part. Just turn it off and play something else.
That definitely popped into my head a couple times. I never followed it to its logical conclusion. I played Cuphead through til the end on the normal difficulty, which is required to fight the game's final boss, the devil, and I saw the final credits.
That's right, buoy, I beat this game! |
Cuphead and his buddy, Mugman, seem to have a weakness for gambling. In a storyline befitting the animation style, Cuphead's intro sees Cuphead and Mugman accidentally wandering into the devil's casino, playing him in a game of chance, and losing. Satan tells Cuphead and Mugman he won't take their heads if they'll go gather some souls owed to him throughout the land...and the souls belong to those bosses you end up fighting. That's it for story...Cuphead, focused upon gameplay, doesn't need anything more than that.
Who needs a story when you've got cigar-chomping rancher skeletons watching you battle an anthropomorphic stack of poker chips? |
I've hated a lot of things in my life--I'm a fighter, not a lover--but not many more than this stupid damn robot. |
The super meter builds when Cuphead hits enemies with his normal...finger cannon. Land enough hits and a card at the bottom of the screen flips over. At that point, Cuphead can fire a super. However, if you preserve your super, and flip over five cards, you can fire off a devastating attack.
The only other major control element is the parry. When you're in the air, you can bounce off of any pink enemy by tapping jump again. This automatically fills one of your super cards, meaning consistently parrying will give you a lot more chances of firing off your built-up super beam at a boss. And, oh, those bosses.
Look at the stupid face this stupid dragon is making at me. I hate this stupid dragon so stupid much. |
Who invited that stupid dragon to this party? |
Thankfully, there's an in-game shop where you can buy weapon upgrades and special moves. The shop's accepted currency is coins hidden around the traditional stages. However, many of the "upgrades" have trade-offs that almost make them not worth it, like a damage meter increase that allows you to be hit four times, but also weakens your weapons (though I particularly like the charm that makes your first parry automatic). The game does have an easy mode, but as you have to beat every level on "Normal" mode to reach the end, I didn't even humor it.
Even this stupid candy lady is about to take me out..again. |
I wish there was some way to go back and experience Cuphead's world without the threat of death constantly hanging over my head at every millisecond. And while I'm complaining, as awesome as the graphics are, my Switch struggled to process them a couple of times, resulting in a few moments of gameplay lag that killed me. I also died a few times in situations I had no way of avoiding. Some of the bosses switch their attack modes at random, and every now and then, you get trapped in a portion of the screen from which there is no escape.
Also, if you want backup, you can get a friend to tag-along as either Mugman or Cuphead (whoever you're not using), to take on the challenge together, but you better hope they're at least on an equal skill level as you, or they'll just make the game even harder.
I'll take the giant woodpecker. You...run away, I guess? |
This game is awesome. Cuphead was worth the two-year wait--and the incredible thing is, I got to play most of this AAA wonder in my bathtub and at my kitchen table. It's yet another jewel in the Switch's now jewel-heavy crown. I can't wait to see what ends up on the hybrid wonder next.
SCORE: 9.3/10
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